Field Lab · Mission Based Learning
Kids enter a class code, run short logic missions, and earn skill stars. Teachers see the evidence — accuracy, exit checks, learning outcomes — without sifting through dashboards.
Two audiences · One app
One install. Two front doors. Kids never see teacher screens, teachers never see the kid game chrome. Each side is shaped to its job.
Kid side
A friendly mascot walks them through ordering, predicting, and spotting mistakes — the building blocks of debugging. No login, no chat, no leaderboard.
Teacher side
See baseline vs. exit check, current accuracy, and learning-outcome progress for every kid. Every metric maps to a classroom decision.
Kid flow · 90 seconds end-to-end
Most missions take a kid 60–120 seconds. The whole loop is designed so a single class period covers an entire learning unit, with room for the teacher to discuss results.
01 / Enter

Six characters from the teacher. No password.
02 / Choose

The next one is always one obvious tap.
03 / Solve

Reorder, choose, debug. One thing at a time.
04 / Earn

Real learning label, not just points.
Teacher evidence
The teacher home shows one card per kid: their baseline check, current accuracy across the unit, and exit-check status. No graphs to learn, no dashboards to tune.
Designed for classrooms
We built Kuros Lab so the rules of a classroom apply: adults control access, kids never face a stranger's screen, and nothing gets sold to anyone.
Kids enter via teacher-issued class codes. No emails, no passwords, no kid identity to leak.
Not in kid mode, not in adult mode. We don't run an ad business and never will.
Designed against Google Play's Families Policy and US COPPA from the ground up, not bolted on.
The teacher owns the class. Access codes can be rotated or revoked any time.